Cause and Effect Storytelling

A diagram of cause and effect where the concept of risk is implicit; a lovely way to sell investments as it brings out the game and sense of play. It would be interesting to draw out news events in a similar fashion, rather than most of the infographics produced for news, which more-often-than-not don’t tell a story, but help interpret a system.

Chromaroma is made for Skiing Or, Design Around Existing Behaviours

I like the idea of Chromaroma. I don’t live in London, so don’t really have much use for it practically.

Chromaroma tries to facilitate a game-like behaviour on traveling from one part of London to another, something that you’re able to affect only to a limited degree (you’re dependent more on the transport network). It tries to do this by focusing on teams as much as individuals and in this sense it runs up against existing embdeed behaviour, which just doesn’t work like that. Skiing on the other hand tends to be done in small groups, or teams, you decide where to ski and more-often-than-not there’s a value in getting down the pistes as quickly as you can. Moreover, there’s a social value in seeing your activity in map form, with stories about where you went, who was quickest (and slowest), distance traveled and check-ins to hard pistes (via the chairlift or bubble or poma) being a principle way in which your peer group story their vacation. A beautiful dashboard of yours and your groups activity would be social object gold.

Because of the sparcity of information and the social value inherent in knowing, a version of Chromaroma in ski reports could effect behaviour change, by driving people to under-utilised pistes, improve on times taken to make it down a piste, or perhaps just see where you’ve been. It’s basically supporting the inherent gameiness of the group sport. And as the industry is estimated to be worth around 6 billion Euros annually in France alone, you can see potential for local classified revenue through the game, “beat today’s distance traveled on the Lac Bleau piste and win lunch at La Raclette”.

Designing around existing behaviour and values is easier than trying to create them anew. Just a thought.

As we pedal more how might cities change?

I did a talk at Interesting North back in November 2010 on my favourite two subjects; cities and bikes. Here it is:

James Boardwell from Interesting North on Vimeo.

Attention and Gesture

“To create successful animation, you must understand why an object moves before you can figure out how it should move. Character animation isn’t the fact that an object looks like a character or has a face or hands. Character animation is when an object moves like it is alive, when it looks like it is thinking and all of its movements are generated by its own thought process. It is the change of shape that shows that a character is thinking. It is the thinking that gives the illusion of life. It is the life that gives meaning to the expression. As Saint-Exupéry wrote, “It’s not the eyes, but the glance – not the lips, but the smile… “John Lasseter, Chief Creative Officer at Pixar, from his Siggraph course on animation.

I’ve been thinking about how technologies manage our attention a lot recently, and I’ve found this quote from John Lasseter and particularly the reference to Saint-Exupéry helpful in designing technologies and interfaces that are more attention aware.

We’ve been stuck in a phase of designing ‘shouty’ things, things that don’t take into account how contexts change, and that our attention shouldn’t be assumed. Technologies have been designed, in large part, around having our sole attention, anytime, anywhere, when, this full-attention mode is actually the exception rather than the rule. The side effects of this are that we struggle to find strategies to manage our attention, creating what has been term an “attention deficit”, an inability to focus or “continuous partial attention”. Heavy users of email, Twitter and Facebook are no strangers to such poverty of attention and notification services like Growl only heighten this now, now, now design imperative.

An economy of gestures by “users” is well understood now, and gaining widespread adoption (‘swipe’) mainly thanks to Apple, but technologies haven’t been so good at their own gestures, at ways of feeding back. Sound sensitive car stereos that change volume depending on ambient noise and / or if you take a call, is one fairly mainstream example of a context sensitive feedback loop. But I’ve struggled to find examples of software doing this. It’s either “on” or “off”, full power or no power, all your attention or none. Using human gestures we’re programmed to understand, such as a ‘glance’ or eye-contact when talking, provide possible cues to design. Creating focal points which change the more we engage with an application, perhaps? Creating friction in the form of delays to an app responding after it’s been left for a long time, or perhaps if it is continuously opened that mimic the kind of responses we’d get from social contact could create more useful ways to manage attention. To return to the original quote, maybe we’re focusing on the lips, the UI, when we should, perhaps, be looking at the smile.

One day…

VCA 2010 RACE RUN from changoman on Vimeo.

We Watch

One of the things we’re doing at Rattle are once a month ‘hackdays’. We’re doing hackdays to rapid prototype ideas we have, learn new technologies and have some fun.  Previous hackdays have produced things like Wordr, Social Scoreboards, Pretend FanOpen Plaques and the Job Box.  This month we created We Watch: a way to see what your friends’ are watching on the telly tonight. You’re probably coming here having played with the web app. If not then it’s probably worthwhile doing that first.

This post sketches out our design process and thinking on this mini-project.

The Itch

To find out, at a glance, what’s on telly tonight and what other people are watching.

Context: The Living Room Problem

There are a heap of people innovating in this space, trying to create more sociality around media consumption, and yet the living room is still a loosely coupled set of technologies. We don’t see that changing for a while, mainly because of our learnt behaviours and perceptions about this space. Rather we think the way to join up our experience is through existing lightweight solutions (why try to force new behaviours through a TV?) that build on second screen use.

The Use Case

Assumptions We Made

  • The TV schedule is still an important means by which people structure time and what they watch, and especially tonight’s TV.
  • Original programming is more likely to create “appointment to view” behaviour than repeats (with the possible exception of repeats of classic programmes on Christmas Day).
  • Watercooler moments happen more with programmes with stronger “appointment to view” behaviour.
  • Twitter enables us to flag shared TV experiences in appropriate, lightweight fashion, through second screen behaviour.
  • Intention to view is just as important for recommending programmes, as actual consumption.
  • Having original TV programming you can consume at a glance is useful when faced with the paradox of choice the modern EPG presents us with (both on TV and also in daily newspapers).

These assumption are based on past research we’ve done as well as anecdotal accounts we’ve heard and documented. But they are also, essentially, what we’re concept testing with We Watch.

Why “Intending To Watch”?

This behaviour borrows from the “like” behaviour on Facebook, that is to say it’s not intended to convey anything other than “I would like to watch this”, much as “like” says “I like this”, and not “i’ve bought one of these or I’ve been to this place” etc.  The intention to watch has been practised for years by people circling programmes in listing guides:

Our belief is that this ‘circling’ has value, and acts as a flag to others to consider watching it. And like all good recommendation engines, this is not based on altruism but rather is based on selfishness: the tool is first and foremost useful to you and then in turn it becomes useful to others.

Many recommendation engines are based on the premise that you actually ‘consume’ media. However, this requires effort: you have to actually watch the media! Metabroadcast’s Test Tube Telly project was based on people having consumed the programme and then recommending it.  But for original programmes upcoming on TV tonight you can’t have seen them, so you can’t recommend them. So, how to create a useful service for finding worthwhile things on telly to watch?  We think “Intention to View” is good enough.

Now plenty of other services capture intentions to view, not least the Sky (or Freeview) EPG and it’s bookmark service which reminds you when a programme is about to start. But the Sky EPG doesn’t support viewing “at a glance” and it presumes you’ve already sat down and decided to stay in tonight to watch TV. When actually many people look at the TV guide in advance to decide what, if anything, is worth watching. Pushing back from the ‘now’ toward the future is something that enables sociality, and planned social TV experiences. This got me interested in time…

Structuring ‘Time’

Matt Jones in his talk All The Time In The World highlights the importance of time in designing experiences and, crucially, how time is culturally constructed. He uses the light cone to show an observer’s relationship to space time and how there is no ‘now’, ‘now’ is constructed, from the different measures of when ‘now’ is to the events that now essentially refers to. Rather than perpetuate linear time, Matt and the Dopplr team, sought to work with cultural time and “create a system that increased the happy little co-incidences in your life as you travel through the world”. I like that.

And with We Watch we aimed to create a similar effect, happy coincidences.  TV is different from travel but the principle of increasing the coincidences in the future are the same. So, with We Watch we aim to show what friends and strangers are planning to watch, to enable you to act on those coincidencies, through discussing the programme with them during or after transmission.  As we know from using Dopplr, few plans actually result in a meeting with a friend or contact (in my case one), but can lead to a stronger sense of relatedness and social cohesion.

If We Could Have…

This web app was done in a day (and a bit).  And is intended as a proof of concept.  Of course there are lots of things we’d love to do including:

  • Have a more comprehensive broadcaster / programme catalogue (We Watch only uses BBC programme data as other terrestrial and digital TV data has rights issues preventing their reproduction).
  • Improve Twitter integration: add a background job where we decouple the retrieval of friends from the main Rails process and then use an ajax progress updater to indicate friends retrieval progress on being returned from Twitter.
  • Enable you to save programmes you plan to watch as calendar events (e.g. iCal files).
  • Have a page per ‘user’ to see all the programmes they planned to watch as an archive.
  • Experiment with other ways to promote programmes based on past decisions (e.g. by TV strand like Storyville, or programme brand or director e.g. Adam Curtis) or popularity (geography e.g. “Popular in Sheffield” or friends of friends).

If you have any suggestions of what you’d like to see or just want to tell us what you think of it do please let us know via @we_watch

Next

We review feedback from people using it and market viability in the New Year and based on this we’ll decide whether to make it into a proper product.

Feeling it…

Malcolm Gladwell has a wonderful article on the art of pitching and in particular the art of pitching as practised by the Popeil and Morris clan in the US in the mid-late 20th Century and epitomised by Ron Popeil, the man who invented the infomercial with products like the Showtime Rotisserie and Grill and the Pocket Fisherman.  The traveling salesmen of the early 20th century kick started the art of pitching, engaging audiences in the desirability of objects through demonstration.  The TV was made for these pitchmen who were able to engage a mass audience around the key attributes of a product:

How you go about selling a product rarely figures in the creation of it. But Gladwell makes an interesting point regarding pitching in product design, in reference to the VCR:

Thirty years ago, the videocassette recorder came on the market, and it was a disruptive product, too: it was supposed to make it possible to tape a television show so that no one would ever again be chained to the prime-time schedule. Yet, as ubiquitous as the VCR became, it was seldom put to that purpose. That’s because the VCR was never pitched: no one ever explained the gadget to American consumers–not once or twice but three or four times–and no one showed them exactly how it worked or how it would fit into their routine, and no pair of hands guided them through every step of the process. All the VCR-makers did was hand over the box with a smile and a pat on the back, tossing in an instruction manual for good measure. Any pitchman could have told you that wasn’t going to do it.

Thinking about how someone will use a product is wired into most design processes.  However,  there is, as far as I know, only one company that follows this through into the selling of the product and one person who’s synonymous with this; Steve Jobs who owes his pitch process to the Popeils.  Look at his keynote from the iPad launch earlier this year:

Forget the superlatives, I now know how it feels to use this thing, I can connect with the product. Here is Arnold Morris (one of the last of the old Pitchmen) selling the Dial-o-Matic food slicer (an old Poeil product) to Gladwell:

“Come on over, folks. I’m going to show you the most amazing slicing machine you have ever seen in your life,” he began. Phyllis, sitting nearby, beamed with pride. He picked up a package of barbecue spices, which Ron Popeil sells alongside his Showtime Rotisserie, and used it as a prop. “Take a look at this!” He held it in the air as if he were holding up a Tiffany vase. He talked about the machine’s prowess at cutting potatoes, then onions, then tomatoes. His voice, a marvellous instrument inflected with the rhythms of the Jersey Shore, took on a singsong quality: “How many cut tomatoes like this? You stab it. You jab it. The juices run down your elbow. With the Dial-O-Matic, you do it a little differently. You put it in the machine and you wiggle”–he mimed fixing the tomato to the bed of the machine. “The tomato! Lady! The tomato! The more you wiggle, the more you get. The tomato! Lady! Every slice comes out perfectly, not a seed out of place. But the thing I love my Dial-O-Matic for is coleslaw. My mother-in-law used to take her cabbage and do this.” He made a series of wild stabs at an imaginary cabbage. “I thought she was going to commit suicide. Oh, boy, did I pray–that she wouldn’t slip! Don’t get me wrong. I love my mother-in-law. It’s her daughter I can’t figure out. You take the cabbage. Cut it in half. Coleslaw, hot slaw. Pot slaw. Liberty slaw. It comes out like shredded wheat . . .”

This could be Jobs doing the slicer pitch, it’s the same empathic pitch style focused on the stuff you would use the product for. Why are there not more products being pitched this way?

Dashboards for Pretending

I’ve been doing a bit of work around dashboards at Rattle.  Despite the interest in dashboards there’s precious little in the way of analysis of existing dashboards, for example car dashboards and how their patterns are designed for ‘blink’ interpretation and of course pretending.  However, I did come across this in the Nissan GT-R, a dashboard built by the folks that made Gran Tourismo:

There’s a video of it here too (about 1:30 in).

What’s interesting for me is that video game / platform gaming design is starting to permeate physical worlds (and there are few more emotive objects than the car) not necessarily because we’re increasingly wired to those screen based worlds, but because they offer a means, as Russell has said, to pretend, to play. The GT-R is a $60 000 super car, an expensive thing to start building childlike, playful experiences into.  But it’s highly unlikely that anyone buying this car will go near a race track, more likely they’ll trundle along the A338 in rush hour, so helping them to believe they’re a racing driver can only improve their enjoyment of the car.  If it was easy to get this data out of an engine I’m sure we’d have hybrid Wattson / Tom Tom style dashboards stuck to the windscreen of most cars driven by men with a mental age of 17.

Ecosystems and Small Economies

This tweet got me thinking about how I use different web services and how fundamentally the value I derive from my consumption online is now dependent upon different stuff that talks to each other. Ecosystems.

Tom refers to Instapaper in his tweet but I think this tool is illustrative of a broader move toward web services that create value from an ecosystem.

Instapaper relies on:

  • our desire to defer reading to a time when we’re not as connected, not as distracted.
  • easily ‘bookmarking’ stuff we we come across

Without being plugged in to the stuff we read, where we read it, and also spitting out the stuff into the spaces where we want to read it it wouldn’t work.  This is not a destination service so much as a distributed service, which exists in different states in lots of places such as on my mobile as Insta Fetch, an app made by a third party.

The only way to achieve this sort of distributed service is to have it as an API, a coral reef that people can build on and that is trusted and used because of it’s underlying functionality, in this case taking URLs and making the text readable offline on a platform of your choice.  Your platform is the web (or the internet in many cases).

This gets interesting as it starts to allow micro-economies to develop around experiences. For example I have set up my Pinboard account (a barely social bookmarking service) to save as “Read Later” any URLs in the tweets that I favourite.  I tend the use the twitter ‘favourite’ functionality as a means to bookmark because it’s easier than resolving the URL to save in my time when I’m out and only have 3G connectivity. The pinboard read later items are then polled by Instapaper.

And every week I print out 24, 000 of those URL words to read over the weekend.  I get my own personal newspaper every week.

This ecosystem creates value.  And what would extend this ecosystem and this move to a paper, that has a bit more attention longevity than a screen, is if this newspaper could itself be a URL (or have a URI) which I could share (instapaper doesn’t provide the printout as a defined URL).  Stickybits allocates barcodes to things and so rather than the URL for the newspaper I could use stickybits barcode.  It’s a bit of a stretch, but then I have a means to share my newspaper, or even create a newspaper of shared favourites from my peers where any comments can be aggregated. This is essence is the automated newspaper for friends that I’d like to see Newspaperclub facilitate.