We tend to do a lot of conference calls with clients and also team catch-up calls.  And, if I’m honest, my mind can drift a bit.  The attention deficit created by my screen based workflows means I’m often missing from the moment.  The lo-fi solution to improving engagement is Crispin’s Tengu, which is employed to bring the caller to life, a nod to different scales of interaction and non-verbal cues, even if they are rather basic.  Being able to adapt the tengu for different frequent callers might be nice, a sort of very presenced bot (cf. availabot).

tengu

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This talk was given at Lovebytes on the 12 Feb 2010.  Thanks to Lisa for the invitation.

Tom Armitage gave a talk a few years ago about manners and etiquette which has stayed with me and which, with the recent meme around playfulness and Russell’s talk at Playful last year, got me thinking about how we ‘design’ engagement.  I want to argue that ’social’ as it’s conceived by people designing a lot of web applications and services isn’t very helpful and I want to suggest through a series of half baked thoughts, that we think of it differently, in terms of friction.

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This is a very broad question and somewhat meaningless, in that people think of the social in lots of different ways I’m sure.  But it’s a word that’s used a lot to describe what we do and what we design.  So it might be useful to have some common ground. From my work social is that which deals with generally accepted norms of behaviour, a coming together of behaviours; patterns.

And behaviours change.  You can go from a football loving student to…

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… an ageing  biker dude and in the process see your behaviour and outlook change.  But it’s not just relationships and behavioural norms that ’social’ encompasses.  Technology is central to our behaviour which is just as well because that’s what we design and play with, right?  I don’t mean technology as anything with a plug, but the codes, signs, materials, that enable effects and enable us to behave as we do.  Bruno Latour is probably the person I’ve found to be most influential on my own view of social, where the social is made up of more or less durable networks of things and these networks ebb and flow (much like the notion of desire in the work of Deleuze) and power and agency are effects of these networks, rather than networks being the effect of will or agency on the part of the individual. It’s a compelling argument, though not always a comfortable one with humanism still a dominant belief in the West.  My notion of friction draws on the notion of the relationships between things emanating out of Latour’s work..

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Anyway, I digress (which I do a lot).

Back to social and what it means to be social online.  A lot of this is, I believe, down to accepting the ‘norms’ of behaviour we take for granted.  And those are bound up in manners and etiquette.  Increasingly web apps, services and sites understand that manners and etiquette matter and we’re building good manners into what we make.

The poster child for a lot of development in social manners has to be flickr.  It pioneered a friendly and more nuanced approach to how it dealt with its audience that we now see replicated in lots of web services. The “hello” in different languages is still polite and thoughtful…

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Another, more recent example from a smashing man selling lovely newspapers, is this screen where you’re deposited after buying one of his newspapers.  It’s very thoughtful, and playful.  And a lot of retail folk could learn from this thought rather than presenting yet more ‘related products’ back to you.

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So increasingly web apps are understanding the control, communications and context required to foster stronger ties with the audience and build trust.  In the talk I reference Google Buzz as one example of a service that had got this right (but I’d failed to see the privacy backlash occurring in the last 12hours before I talked), where the more granular control over ‘publicness’ of content was a welcome development over the blanket public / private profile that twitter offers.  But I like the thought that went into Buzz if not the execution, particularly the greater visibility afforded friends of friends (which should go hand in hand with the ability for you not to be seen as a friend of a friend, doh!).

However, I still think that Buzz represents a means through which to break out of the address book paradigm that most social web apps and phone companies end up perpetuating.

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And this is important because research we’ve done shows that teenage peer groups are
relatively impervious; there is little osmosis.  The peer groups are grounded in offline
networks anwith them…

And this is important because research we’ve done shows that teenage peer groups are relatively impervious; there is little osmosis.  Online peer groups closely mirror offline networks and yet whilst our peer networks evolve the design of online social networks is relatively static.  Once a friend or contact, always a friend or contact, barring some cat fight or major faux pas.

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We see a rather clumsy acceptance of our changing relationships in this Facebook notification, which is polite and pleasant, gently suggesting that I’ve not been very communicative with Louise and I should “catch up” but it doesn’t give me a ‘hook’ around which to start the conversation (such as her recent status update).  It might be more engaging to say…

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You know, just being a bit more direct.  Now, this isn’t particularly polite and I’m not sure guilt is the best place to start in fostering a friendship, and it could well be that I’ve just been away for a while, or perhaps I communicate with Louise regularly in some other context, but the simple thought remains: relationships evolve and we’re not doing much to reflect that with what we build.

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I’m thinking that we should perhaps build in a half-life to relationships, like we develop character ‘engines’ in games.  Because some relationships do decay don’t they?  Some ebb and flow.  Perhaps we should create a sort of transparency over their avatar around some basic algorithm for relationships, like frequency of contact, type of contact etc.

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Anyway, I digress. So, with the exception of Teenage Boys we don’t mix well.  Many teenage boys over the age of sixteen (and er, some social ‘outliers’) are willing to risk the embarrassment and awkwardness of contacting and introducing themselves to strangers in the context of social networks for the potential reward it offers.  You know.  From research we’ve done we also see that playing platform games with strangers online also increases boys social confidence (and it is primarily boys that play online with strangers).

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What was interesting about this research was how the boy’s forward-ness caused friction amongst girls in the peer group. They’d discuss and debate this boy – class, taste, values, looks, communication.  He’d be a “play thing”, virtually tossed around and tested.  The unintended consequence was that the girls talked a lot more; he was their ’social object’, if only temporarily.

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If you’re not a teenage boy then the only time you’re likely to extend your network and mix is on joining School, Uni, getting a new job, travelling or going clubbing.  These are the touchpoints for mixing and engaging with strangers, when we are receptive to new patterns, new behaviours, new ways of doing things. There is plenty of evidence to suggest that our social networks are now more stratified and impervious than ever (no, not necessarily the well educated geek community, I’m talking more generally).

So, what’s the value of mixing, of having more varied peer groups and communities? Well, there’s the possibility of better recommendations, greater serendipity, and of being more tolerant and understanding (and there must be other less worthy and more fun stuff too).

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I’ve mentioned mixing between peer groups and communities being very limited but there’s far far more fluidity within peer groups.   Relationship status changes very frequently, especially amongst younger people (we grow more tolerant and more risk averse as we age). Amongst a study of instant messenger we found that girls especially have quite sophisticated category systems (taxonomies) for representing their relationships with others.  They change daily, as “cute boys” become “bleurgh” and “BF” (best friend) changes to “bitch”.  Whilst this seems extreme, it’s just a more explicit and amplified representation of the way our own relationships evolve and change.

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But this fluidity isn’t represented in the way we manage relationships online.  There’s little negotiation.  These are “auto-friends” or “auto-contacts”.  Plugged in.  Always there.  The address book paradigm again.

Designing in friction and negotiation may not be something you’d want in spaces with high rules and norms. For example banks.  It’s not going to work well for traditional banks, or even market lending sites like Zopa. It’s just a bit wrong. Ecommerce sites may also be unsuitable… the product to checkout process flow is sacrosanct. But in creating new services for our internet enabled world of things, we’ve got an opportunity create better relationships and interactions and some of this thinking has about friction in the urban context has already been documented by Nico Nova, amongst others.

Where do we look for examples of friction, negotiation and playfulness that could act as stimulus for designing better services?

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Folksy is an offshoot from Rattle (the company I work for). It’s a craft marketplace.  One of the unintended consequences of allowing lots of people to come together is that they choose what they want to do and in the last week they’ve been doing a swap, a like a secret santa, only around Valentines and mainly female to female.  I’m not sure there was any underlying reason other than surprise, serendipity, group reciprocity and being pleasant.   This type of thing builds trust in behaviours and communities. Surrendering control. Good Friction.

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Taking this idea of surrendering control into more intimate zones, and rather than try and make recommendations, just use ‘fuzzy’ recommendations of others to state the obvious.  Wouldn’t this be so much more interesting than just seeing who was watching what?  You’d have some room for negotiation, for engaging.

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I’m sure you’ve seen tweenbots. Alien-ness, getting lost and asking for help:  “Tweenbots are human-dependent robots that navigate the city with the help of pedestrians they encounter. Rolling at a constant speed, in a straight line, Tweenbots have a destination displayed on a flag, and rely on people they meet to read this flag and to aim them in the right direction to reach their goal. [...] As each encounter with a helpful pedestrian takes the robot one step closer to attaining its destination, the significance of our random discoveries and individual actions accumulates into a story about a vast space made small by an even smaller robot.”  Fab.

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Clifford Nass from Stanford Uni has found that when things appear to behave in even slightly human ways, we assume they are human-like.  So, when we know something is a dog, we know it’s a dog.  When we see something that isn’t from a species we know about but it exhibits some human trait, moving for example, or has a rudimentary face, we’re polite.  We have manners!

Disorientating people and networks has all sorts of benefits, as any fan of JG Ballard will be aware, and it could take many forms, but exposing relationships to being reliant on others to complete a task is really interesting.  What would we be willing to do that for?

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I want to suggest that humans actually just like dumb stuff more than clever stuff (the paperclip!) for lots of reasons but mainly because it gives us a point of negotiation, we can project, we can imagine.  The implication here is that the mechanism that drives engagement and friction can be dumb, like the cardboard ‘robot’.

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Some relationships are really brief and seemingly inconsequential. But they’re actually really quite significant in providing a sense of the social, of the community and of norms of behaviour.  We come up against people and things every day. They offer points of friction. I know that the waitress in my local cafe knows my name.  I also know she’s unlikely to ever be my friend. That’s OK. Ephemeral relationships offer the chance to engage with people without any expectation of it having to progress.  What can we do with this?  Perhaps place specific contacts then become significant, bounded by near field technologies or other boundary defining tech?

The queue offers a similar offline example of friction.  Queueing is interesting because of the manners, the explicit sense of politeness that it signifies.  It’s also bloody annoying.  But it offers the chance to have conversations with other people and we can glean as much intimate information from a stranger in 15 mins as from a friend in 15 years.

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Of the back of that, we build up a knowledge of others’ by seeing their patterns.  Of the people I know quite well (i.e. I communicate with fairly frequently) I know where they will be, at least city they’ll be in.  So my consumption of Dopplr is laregly about confirming what I already know. How could we introduce friction here?  How could we create negotiation and engagement from this?  For example, try and ascertain where your friends will be going next, see how existing patterns of behaviour are replicated going forward.

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This is an experiment in engineering engagement. A team of artists created LED gender signs on the bathrooms of a bar and changed the signs over frequently.  It created socially awkward situations, a reason to talk, a reason to engage with someone.

It’s quite radical and only suitable for a context that is already quite playful (the bar), but nonetheless disorientating people could create some interesting forms of engagement.

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And this is the “obligatory diagram” to create a scene of pseudo scientific endeavour… I feel like Charlie Brooker.

A lot of the examples I’ve just pointed to are not necessarily appropriate, they’re just cues, but you get the idea of how you can start to think about friction as the basis for ‘social’, about how you can start to question existing patterns of behaviour, and play with our manners and our etiquette.

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I listened to Clever.com a programme on the excellent Analysis strand on Radio 4 on the 15th March.  It was narrated by Stephen Fry and it concerned the issue of whether the web is bad for us, you know, whether it’s making us dumber, negating the need to endure pre-digital learning processes.  That kind of thing.  But the programme itself, good as it was wasn’t what was interesting.  The interesting thing was that it represented what I want to call a social Proximity Fuze. Steve Bowbrick and Jem Stone at the BBC had the idea of getting listeners to the broadcast programme on twitter to use a hashtag (in this case #goodradioclub) to allow other listeners to see the comments, feedback and annotations of others. 

#goodradioclub

As a lifestream for a programme its got some value to start to describe the effect of the programme.   Using that stream of comment and annotation as a way to deliver semantic value on the programme itself could create interesting ways into programmes especially as programmes often suffer from a lack of meta-description, a lack of hooks with which to snag you in the long tail of their life (most broadcast stuff seems to disappear into the Long Tail rapidly).

So what could you do?  You could look for the tensions in the data. For example, undertaking term frequency analysis on the tweets and the transcript could show how the programme and the listeners’ experience coincide. You could also start to look at the frequency of the comments themselves, do they relate to the contentious aspects of the programme?  They may be good proxies for “interestingness” in the timeline.  Parsing this data through something like Daytum would provide a first means to test if it is indeed interesting.   

This is all good.  But the thing that has been playing with me since I took part in this was how it brought back a sense of the “watercooler” effect.  That Holy Grail of social phenomenons that define a programme as an event.  In this case however, as the listeners provide a commentary to accompany the programme (like SMS text message tickering on acid especially when viewed in a UI like Monitter), what is being created is a “social TX”, a reason to take part in the original broadcast.  This is critical because as programmes are increasingly subject to time shifting the social ‘value’ is dispersed to.  Bringing people together around a TX enables value to coalesced, the scheduled TX is a trigger and the Good Radio Club is an example of a Proximity Fuze. 

A Proximity Fuze  is a fuze which triggers close to something rather than on impact (and which itself is based on the Doppler Effect) and it strikes me that it could be a useful way to thinking about designing for programmes.  Not sure about the military overtones but I like the idea of proximity being a trigger.  Proximity, nearness, as defining a relationship is nice.  And #goodradioclub is nice because it starts to provide some value to the TX (transmission date) based on your proximity to it.  The twitter feed or #goodradioclub is representation of a Proximity Fuze, a trigger to provide value around a social TX.  The anticipation and involvement of listeners starts to create ‘ripples’ into the programmes and out to other audiences who are at different proximities to the TX.

Of course there are issues. Scaling is a bit messy.  The #goodradioclub exercise on Clever.com was mentioned by Stephen Fry at the top of the programme which meant the ‘club’ was larger than anticipated and it did limit the ability to engage with other people around the content.  But it’s a relatively minor issue.

Building programme experiences around existing social technologies, forcing the ‘overhead’ onto the users (in this case through the use of the hashtag) means you can innovate and be flexible in creating those experiences rather than trying to create bespoke, proprietary experiences. 

Ada

This post is undertaken for the Ada Lovelace Pledge.

I’ve been fortunate to work with a number of brilliant women in technology.  Mostly those I met at the BBC including Paula La Dieu, Alice Taylor, Anne Fairbrother, Priya Prakash and Anno Mitchell and those I only met fleetingly but who’s reputation and work was well known, like Fiona Romeo and Kim Plowright. (The BBC had a clutch of women who were outstanding and perhaps this rubbed off on me as I nominated a meeting room at the BBC to be called Ada Lovelace. It was.).  Beyond my immediate working environment I’ve been influenced by writers like Geniveve Bell and Kathy Sierra (tho better in print than speaking methinks) and of course danah boyd.  I would choose danah for this Ada day but I imagine she’s incredibly popular already and doesn’t need another blog post.  Someone less well known who’s been at least as significant an influence as danah is Susan Leigh Star and she doesn’t get mentioned much, so here you go. I’m a fan of Actor Network Theory and Susan Leigh Star was someone who took that methodological approach to look at technology in all it’s forms. She deconstructed it and rebuilt it again in some marvellous ways.

Her book “Sorting Things Out” is still an inspiration in looking at people classify things and the daily politics involved in that classification process.  It’s not Technology with a capital T and I think that’s what I learnt most from Susan’s work.  Technology doesn’t exist as such, it’s just in-human stuff, not that calling it that denigrates it in any way, rather it serves to empower it by showing that materials have the potential for effects rather than being ‘objects’ subservient to humans with ‘agency’.  I wouldn’t usually advocate an academic, because on the whole I think they’re not that useful, but Susan’s work has stood out for me as being practical and insightful  and despite its subject matter not always being that sexy she manages to make her work interesting. 

That’s it.  Well done Susan, there’s a trophy waiting for you in Sheffield. ;)

Du Pont from the 60s still with its original sticky backing.  2 rolls came yesterday courtesy of the excellent Superbuzzy. Odd to think that this stuff was stored for 40 yrs.  Kennedy was being shot the last time this stuff was being used. 
Wallpaper

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Came across this  Thames and Hudson sketchbook  or doodlebook in Foyles.  I like the
tacit  understanding that it’s hard to know where to start  to sketch,
that a blank canvas requires you  think not unlike the paradox of choice
when faced with near unlimited possibilities to consume.  But sometimes
you just want to be given a brief, a task, a defined thing to do [crossword puzzle etc.], a
curated set of things from which to choose or work from. From there creative things can happen. Anyway, a simple way to redefine a practice and a product by simply changing the proposition from a noun to a verb, from a description to an instruction.

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3 modes, originally uploaded by JamesB.

known item; browse/exploratory and don’t know what you need to know? 
The thing is it’s all well and good them making these things explicit but shouldn’t the bookmarks actually be a driver for enquiring, reading or discovering rather than just stating that’s what libraries are there to cater for?  Still, I think they’re pretty.  Would make a good IA geeks T-shirt.

On the subject of IA DonnaM has a good presentation [with audio] around Lakoff’s Women, Fire and Dangerous Things which is so powerful [but weighty and pretty dry] on ‘categories’ and the way they define our existence.  Slide 7 makes me think that the TV programme Family Fortunes is probably Lakoff’s least likely cultural signifier for this sort of categorisation but probably the most obvious.

"… with a view to informing decisions and taking action." Maps are perhaps the oldest and best forms of visualising data.

Met up with Danny Dorling last night, Professor Danny Dorling to you, master of maps which actually kind of underplays the incredibly important role he has in defining social policy, especially in the UK.  Anyway, aside from some mutually supportive moan on why you just can’t win trying to be a new dad and all this modern man business is a cynical attempt by feminists to allow us to believe we’re empowering ourselves when [tailed off into drunken half-baked rubbish...] we discussed World Mapper, one of the most fantastic map resources on the web and a product of Danny and his team which they’re due to complete very soon.

Map of those living on less than $1 a day
Poverty1

And each of the maps has fantastic  notation:

The first Millennium Development Goal is to halve, between 1990 and
2015, the proportion of people who live on the equivalent of US$1 a
day, or less. In 2002, an estimated 17% of the world population lived
on this amount. They lived on less than or equal to what, to be
precise, US$1.08 would have bought in the United States in 1993.

In
over twenty territories more than a third of the population lives on
less than US$1 a day. All but two of these territories are in Africa.

The largest population living on US$1 a day is in Southern Asia, most of whom live in India.

It’s a fairly exhaustive attempt to map the key data that defines ‘us’ in the world and in the process get you to think!  [Maps are such a great stimulus for visually representing data.  It's probably no surprise that so many information architects / designers  are map freaks]. 

The main issue for World Mapper and the people behind it, is how to make better use of a resource which is probably, according to Danny, the last of it’s kind because, going forward there will be such an abundance and a variety of data that mapping it will be so much more difficult.

So how to make better use of it?  If you have an idea either Danny or myself would love to know.  There’s no API, though to be honest it’s difficult to know what this could allow anyway, the real value is in the imagery but there is a partial RSS feed.  The data itself is available to use in xls format [and someone could do a job in making this machine readable...] as are the images, released on an attribution, non-commercial share-alike license though the website is far more ambiguous about this [it isn't creative commons because that could inhibit some major media exercise with partners etc].  Thoughts on how this could be more useful…

Worldmapper: The world as you’ve never seen it before

John Sanbourne has just talked through ebay express [which was news to me] at the [otherwise pretty disappointing] BTWEEN forum in Bradford.    His slides should be on the BTWEEN site later.  The development of express has been prompted by the market for ‘convenience’ purchases, instant gratification, rather than an auction, this is "buy now" as a sub-brand to capture those searching for products via search engines and make the process of purchasing a simple one.  It’s interesting to see how they strip away the ‘experience’ that has made ebay such a phenomenon, the social, ‘frictional‘  experience  and replace it with standard, homogenous experience in the form of style guides and shopping basket processes; go from the car boot sale of bric-a-brac to the retail store, from emotional, experiential purchases to more functional purchases – the sorts of things that you can search around and buy instantly [and of course price comparison sites are massive drivers for this development].  However, to do this is a massive job.  Think of professional photographs for the things you may want to buy.  Think of 11000 photographs of things you might want to buy at a category level!   Express then serves to reinforce ebay as a key sales platform  putting it up against direct sellers to gain some of the affiliate marketing so key to web revenue models.

Express comes to the UK later in the summer.

The ‘life beyond the broadcast’ for BBC Weekenders seems quite healthy.
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Moylesy taken from kc_mcfen’s on flickr.  See the pool which with 222 members and over 2300 pics as of today is up there with the Japanology pool!  Woohoo.  See also the weekender tags and a rather wonderful set of from ruu as well as Radio 1’s own polished yet somehow dull set [perhaps because it feels more 'produced' amidst the more edgy images from the audience].

The distributed media malarky allows us to experience and engage with the event in so many different ways as they ‘folded’ back into the event and then existed as a life beyond it.   Of course that brings some teething problems, not least is distributing resources to the edges where the communities have distributed to! Following conversations to manage any potential problems is one of the key issues with an ‘open’ and inclusive media strategy like the one the BBC employed here.    This open approach was exposed somewhat by the use of flickr discussion groups to get answers when the postie scam hit .  It would seem that flickr is the pre-eminent platform for  extending mainstream social experiences online.  Perhaps Flickr’s move from ‘beta’ to ‘gamma’  [lol] is recognition of this fact, that and their re-design.

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It’s not just flickr of course.  The big news from the Weekend was simulcasting the event in Second Life.  Despite the PR, actually perhaps because of the PR from the Second Life experiment I’m left a little disappointed by the fact that it seemed so, well, er, dull.  Am I allowed to say that?  The seeming adulation afforded MMOGs is almost cult like and as an outsider looking in it can’t match the hype.  Innovative, sure in the sense that it utilises a different platform to showcase the event.  But where’s the playout from the ‘event’ in game? The ‘ripples’ don’t seem to have a different ‘life’.  And where’s the social innovation in game?  Perhaps I’ve missed something.  Oh. No. There it is, there’s the Daleks! :-)

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BBC Radio 1 Big Weekend VirtualFestival uploaded by Louise from the makers of the BBC Second Life event RiversRunRed.   

Perhaps I’m expecting too much but it would have been great if there had been some offline playout of the game at the event [there was a screen apparently].  This could have simply been in the form of  a conversation to develop between those at the offline event and those in game, so that the ‘tension’ between the experiences were exposed introducing a reason for dialogue.  It wouldn’t be easy but a rather crude model like the subservient chicken shows how calls to action from both communities could be initiated.  The big screen relaying the Second Life event exposes messages to the people watching at the offline event "dance like a dalek" etc etc.  There’s a level of sophistication in the creation of the experience that I clearly haven’t had time to work through :-) but you get my gist.  Shortcodes to txt back into the game and send images of "dancing like a dalek" could all work.  It’s just one very simplified thought.  More interesting ideas start to come through in gaming an event itself… cues set in game that people have to solve in the physical environment of the event to determine which acts perform, when, what etc… or making a mainstream viscereal experience akin to that shown by Blast Theory  in Uncle Roy All Around You early last year.  Experience design on that level gets really really exciting.