This talk was given at Lovebytes on the 12 Feb 2010. Thanks to Lisa for the invitation. Tom Armitage gave a talk a few years ago about manners and etiquette which has stayed with me and which, with the recent meme around playfulness and Russell’s talk at Playful last year, got me thinking about how [...]
Categories: conferences,design,interaction design,society
Tagged: design, friction, latour, lovebytes, social, talk, welovetechnology
- Published:
- February 14, 2010 – 12:00 am
- Author:
- By JamesB
My kids watch a lot of content through the iPlayer and one of the things that I’ve noticed is they use Google to search iplayer: Google is their default way in to web content. Fine. However, Google returns urls for programmes that are beyond the 7 day window, whereas searching from iPlayer itself brings back [...]
Categories: interaction design,media,search
Tagged: search iplayer
- Published:
- November 14, 2008 – 8:59 pm
- Author:
- By James
Pic via agiledogs One of the things that frustrates me about recomemndation engines, but particulaly last.fm is how bad they can be. How the slightly off-kilter recommendations are magnified a thousand times. Part of this magnification is I believe because of the fact that we’ve become atuned to believing that the software is somehow “automagic”. Whenever [...]
Categories: interaction design,socialsoftware
Tagged: music recommendation recommendationengines
- Published:
- October 22, 2008 – 12:35 pm
- Author:
- By James
.flickr-photo { border: solid 0px #000000; }.flickr-yourcomment { }.flickr-frame { text-align: left; padding: 3px; }.flickr-caption { font-size: 0.8em; margin-top: 0px; } 3 accounts for 20 percent of UK digital music sales, originally uploaded by lynetter. Lynetter keeps up the good work finding that 3 accounts for 20% of all UK digital music sales, second only [...]
Categories: Music,communication,interaction design,mobile
- Published:
- January 23, 2007 – 9:39 pm
- Author:
- By James
Went to the games exhibition at the Science Museum yesterday. Tremendous stuff. Aside from making me nostalgic for the nascent gameplay of Pong and Space Invaders I discovered the art of Ocean Quigley, designer of The Sims aesthetic who had some really moving pieces that reminded me of some of the artwork around existentialism and [...]
Categories: Games,interaction design
- Published:
- January 17, 2007 – 12:46 am
- Author:
- By James